New Game
ELO ladder settings (optional — sensible defaults)
⚠ A game is in progress. Starting a new one replaces it and invalidates every player's current token.
The first player listed is the host. Scryfall sets are pulled by code from Scryfall (e.g. dom, mh3); the card list deals exactly those cards. Resetting a game in progress requires the current host token.
Player Tokens
Share each token privately with its player — they log in on the game page. You've been logged in here as the host.
Round Control
Manage (mid-game)
Export cards (the full pool, including the house)
The decklist (quantity name per line) can be pasted straight back into the card-list field of a new game.
Weekly auction
Adding cards below opens the auction automatically; this button covers re-opening over any carried-over cards without adding anything new. The auction closes at the next scheduled date — cards resolve rarest first; each card clears at its Nth-highest bid ($0 when real bids are fewer than copies, with leftovers handed to random non-bidders) — pays every player the stipend, and then waits for the next pool.
Auction schedule
Dates and the close hour are in league time. The first auction date anchors the series — every later auction falls a whole number of cadence periods after it, so moving it shifts every future close. If an auction is open, saving moves its close to the newly computed date, and the play-by deadline of every match not yet due moves with it — matches already past their deadline keep it. Extend the last auction date to run the season on; leave it blank for no end.
House inventory (unallocated cards)
Lists every house card with a reference price at that price plus Gaussian noise (per the pricing set at game start). Re-running re-rolls the prices.
| Card | Qty held |
|---|
Add cards
Add player
The new player is dealt their initial per-rarity allocation from the house and gets a token (shown above for sharing).
Remove player
Their cards return to the house, their upcoming matches are dropped (freed opponents are re-paired automatically), and completed results stay on the record. The host can't be removed.
Deliveries (settlement)
Every trade's hand-off. A missed deadline auto-reverses the trade and penalises the seller; you can reverse one manually to fix an error (no penalty).
| Card | Qty | Seller | Buyer | Value | Status | Deadline |
|---|
Feedback
Bug reports and feature requests submitted from the Feedback button on any page. Survives game resets.
ELO Ladder (matches auto-schedule from player availability)
Override pairings
Standings
| # | Player | ELO | W-L-D | Sched | Cxl |
|---|
Matches (set result = host override, no confirmation)
Order Ledger (every bid & offer)
| # | Rd | Player | Action | Card | Qty | Price |
|---|